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And at CES 2019 it's keeping the pressure on with the new HTC Vive Pro Eye. The device is called the Vive Pro Eye, and it promises to bring higher-quality VR experiences, thanks to a technique called "foveated rendering". The company announced that its introducing fovated rendering software into the mix using Nvidia's new RTX technology to create sharper images in VR by drastically reducing the resolution around areas in the wearer's peripheral vision. The Vive Pro Eye, meanwhile, will launch in the second quarter at an as-yet unconfirmed price.

'We found that over 85 percent of VR intenders believe that ease of use and set up is the most important factor to consider while purchasing a headset, ' claims HTC Vive's Daniel O'Brien, focusing on the confirmation that the Vice Cosmos won't require any external tracking base stations.

Changing the way you look at virtual reality. The headliners are two new headsets, including the Vive Pro Eye, which adds eye-tracking to last year's high-end hardware, and the Vive Cosmos, which turns the tracking inside out.

If you've ever used a virtual reality headset, you know that it tracks a lot of things including your head and hands to ensure a seamless, immersive experience. Other than that, the Vive Pro Eye has all the same specs that the Vive Pro does.

Additionally, enterprise customers can use eye tracking to better train and evaluate users. Despite having a presence at the event, details regarding the new headset are rather scarce for now though since the company stated that more information regarding it will only be shared in the coming months. The gamer-friendly, versatile design is useful in all sorts of VR content.

The Cosmos, which will run a new platform called "Vive Reality System", is meant to be a more approachable type of headset than what HTC has typically offered. HTC must be just teasing us intending to go forward with a proper launch at a later event.

HTC says it plans to make the Vive Pro Eye available to developers later this year, and it's already been working with a select group of partners on experiences for the new headset.


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